TERRA Phase One

The TERRA Project - Phase 1

Welcome to TERRA! Adventure Awaits!

Welcome to a world quite unlike our own. A world full of wonder and adventure just waiting for you to go and discover. Airships and submarines replace cars and planes in a place that magic is not a myth, but an everyday occurrence. All this powered by the discovery of the legendary ether, Aeris. A 'fifth element', higher than earth, wind, water and fire, Aeris can be harnessed for all sorts of unbelievable experiences.

TERRA is a brand new fully immersive theme park experience designed for the young and old alike. Become the Pioneers of the New World and set off on your adventure of discovery in the first three themed areas.

PARK GUIDE

ENTRANCE PLAZA & PALACE HOTEL

As you journey to the entrance, and go through the turnstiles, you come face to face with the TERRA Globe and your first view of the park. Surrounding the Plaza you will find the Annual Pass processing centre, a shop, and the Park entrance to the Palace Hotel.

Moving past this you travel over the Portal Bridge and arrive at the Entrance gates, and the first themed land.

PORTHPORTO

Welcome to the hub of the New World, a busy and bustling bazar, fortress town and SkyPort. Starting in Fountain Square, you can experience Port Trading, the park mega shop that caters to all souvenir needs, the Cheeky Monkey Pub and Restaurant, and the Grand Hall Customer Services building. From here to the left, you can experience the first attraction "The Navigator". Travel on a multisensory experience through space and time led by your crazy scientist tour guide!

To the right, you have the Market Bazar, where you can barter for any number of relics from all over the world. Travel down the the waterport and hop aboard one of the FERRYBOAT RIVER STEAMERS that circumnavigate the world. Or if you're looking for thrills then head to the centrepiece attraction of the area, and park; AERIS.

AERIS is a high speed 'Mega-Lite' rollercoaster created by the Swiss Company Intamin AG. Featuring high speed turns, extreme airtime and a huge number of near misses as you speed in and around the town on your mecha-vehicle. Moving out of the town to the North, the land becomes an arid wasteland full of natural rock formations and monuments.

WILD CANYON

The Wild Canyon territory is home to the hardy and brave people who harvest the area of its rich resources while battling the elements. Their story is told in the CAVE IN! dark ride, as you travel underground to prevent disaster in this thrilling and interactive ride through the Aeris Mines.

See what happens when the weather attacks in CYCLONE, a twistingly good family ride. For the hungry ones, why not visit TACO THE TOWN, for authentic Mexican cuisine served with a side of fresh puns!

From here you will be able to see the Lightning Mesa Tower, and the CANYON RIVER EXPEDITION. Join the expedition to traveling the river caves, and up the lightning mesa, just be careful when coming across any whirlpools and sudden watery drops in this exciting river rapids ride!

Moving on through the caves that litter the canyon and out the other side, you will come across a very different landscape!

FUTURE CITY ELYSIUM

Welcome to Elysium, an unimaginable city built on the top of a plateau and surrounded by raging waterfalls. This city thrived in the early days of the new world, and became the monument to technology and protection over the rest of Terra during the dark times. Elysium is home to some of the smartest researchers and warriors working to protect and unite Terra.

The centrepiece of the area is ELYSIUM: BLADE RIDER, a launched inverted Rollercoasters from Swiss experts Bolliger & Mabillard. Here you can take on the role of a Blade Rider cadet pilot, training to fly through a series of 7 inversions, through underwater tunnels, tight helixes and over buildings after being launched out of the Blade Cannon!

From here you can also enrol in TERRANAUTS, to become a space pilot and visit exciting new worlds in this thrilling simulator ride. Alternatively visit the STARBITES restaurant for a wide range of food.

The Elysium Plateau overlooks the expansion site for the next thrilling new area of the park, THE BADLANDS, to be completed in the next update and further adding to the narrative of TERRA.

Special thanks towards:

Danny Alder for his texture work. MGRides for his excellent script work. nseven's beautifully crafted trees. Phyter for his music scripting. Dave Ainsworth for his skytexture. Everyone at NLE for their feedback. Music Featured:

Arizona (Chicane) Rising Empire (Immediate Music) Proud Nation (Immediate Music) Born Unto Trouble (Bill Elm & Woody Jackson)

Ratings

Madster 2 years ago

5.00

Tech

5.00

Adren

5.00

Orig

Dear Nolimits-Exchange.com This is getting really annoying. I don't want to download a park here to find out its download link is in the description. I just want to ride the coaster(s). Please fix the upload limit because this is really lame. character limitcharacter limitcharacter limitcharacter limitcharacter limitcharacter limitcharacter limitcharacter limitcharacter limitcharacter limitcharacter limitcharacter limitcharacter limit

KingRCT3 2 years ago

7.50

Tech

9.00

Adren

9.80

Orig

I genuinely don't know how to rate this - as a NoLimits creation or as a real theme park design?? That was a really great and immersive experience, so before anything, thanks for sharing, you did a mind-blowing job! Technical: Nothing to say about trackwork, supports, tunnel-test, e-stop test or anything. You clearly master those things so I won't spend time on it. It's out of the point. Although, I do have complains on the technical aspect of your park. I'm talking about the 3Ds. Their quality is a bit low to be honest, and sometimes it takes you off of the immersion. Note that I'm talking about the technical aspect only and NOT the artistic direction, which was absolutely brilliant. Some textures are quite ugly and feel like it's the 90's video game era again (no offence ^^), same for some objects that are a bit too much low poly. Now those two things are good for the performances, and I was glad to be able to wander throught the park without major lag. It must be hard to find the perfect balance. Also, using supports as queue-line fencing is fine, but sometimes their design felt a bit lazy. Once again, it takes you off of the immersion. The two tracked rides (raft and boats) have their wireframes visible, that's a pity. Easy fix though, don't forget it next time. Last point here, I suggest you to inform people on which rides are rideable or not (a discreet sentence in the ride warning?). With scripts, The Navigator would have been possible, so I waited in the elevator-preshow for something to happen for several minutes... Haha. Adrenaline: Well done. Wait no, more than that. Excellent! The two layouts are perfects, they focus on different things (airtime vs. inversions), and they are really clever, original while true to the style of Intamin and B&M... I'm especially fond of the drop out of the MCBR on Elysium, that shaping is brilliant! This is the kind of details in trackwork I really like. Your two coasters really have a soul, a depth, a great pacing. Now for the whole park - two major coasters, a flat-ride, two dark-rides, a boat tour and a raft ride. That's already a nice variety of rides! Originality: This is where TERRA is way more than just a random NL2 park, and is more like a real-life theme park design. The thoughts you put in here are amazing. The opening sequence is epic, the soundtrack is fitting the scene perfectly. (I slip one more technical complain in here: the sound spatialization was not the best, but I don't really know how NL2 can handle it on a large scale. I'd have loved to have actual speakers instead of an ambient sound, and there was some "deaf-zones".) The park layout felt real. I haven't been as far as analyzing the guest flow, the weenies (a piece of scenery that draws the crowd toward a certain area) and all that stuff, but I'm sure you could do that here just like you can with a real-life example. I loved all the paths, the little docking port, the dead ends that are viewing points, the backstage (awww yees!), the services roads, the toilets, etc. Details, realism, this is bliss! - A theme park focused on adventures, with a coherent realm and storyline, borrowing inspirations from video-games (MYST!)... Your creation really leans toward the same direction as my very own theme park concept that I'm thinking off through the years. This was inspiring to say the least. The construction site was the icing on the cake, haha! Can't wait to see what's up in here! (I hope my review is understandable, it's hard to write my thoughts sometimes. Hit me up on the board if you have questions)

KingRCT3 2 years ago

7.50

Tech

9.00

Adren

9.80

Orig

I genuinely don't know how to rate this - as a NoLimits creation or as a real theme park design?? That was a really great and immersive experience, so before anything, thanks for sharing, you did a mind-blowing job! Technical: Nothing to say about trackwork, supports, tunnel-test, e-stop test or anything. You clearly master those things so I won't spend time on it. It's out of the point. Although, I do have complains on the technical aspect of your park. I'm talking about the 3Ds. Their quality is a bit low to be honest, and sometimes it takes you off of the immersion. Note that I'm talking about the technical aspect only and NOT the artistic direction, which was absolutely brilliant. Some textures are quite ugly and feel like it's the 90's video game era again (no offence ^^), same for some objects that are a bit too much low poly. Now those two things are good for the performances, and I was glad to be able to wander throught the park without major lag. It must be hard to find the perfect balance. Also, using supports as queue-line fencing is fine, but sometimes their design felt a bit lazy. Once again, it takes you off of the immersion. The two tracked rides (raft and boats) have their wireframes visible, that's a pity. Easy fix though, don't forget it next time. Last point here, I suggest you to inform people on which rides are rideable or not (a discreet sentence in the ride warning?). With scripts, The Navigator would have been possible, so I waited in the elevator-preshow for something to happen for several minutes... Haha. Adrenaline: Well done. Wait no, more than that. Excellent! The two layouts are perfects, they focus on different things (airtime vs. inversions), and they are really clever, original while true to the style of Intamin and B&M... I'm especially fond of the drop out of the MCBR on Elysium, that shaping is brilliant! This is the kind of details in trackwork I really like. Your two coasters really have a soul, a depth, a great pacing. Now for the whole park - two major coasters, a flat-ride, two dark-rides, a boat tour and a raft ride. That's already a nice variety of rides! Originality: This is where TERRA is way more than just a random NL2 park, and is more like a real-life theme park design. The thoughts you put in here are amazing. The opening sequence is epic, the soundtrack is fitting the scene perfectly. (I slip one more technical complain in here: the sound spatialization was not the best, but I don't really know how NL2 can handle it on a large scale. I'd have loved to have actual speakers instead of an ambient sound, and there was some "deaf-zones".) The park layout felt real. I haven't been as far as analyzing the guest flow, the weenies (a piece of scenery that draws the crowd toward a certain area) and all that stuff, but I'm sure you could do that here just like you can with a real-life example. I loved all the paths, the little docking port, the dead ends that are viewing points, the backstage (awww yees!), the services roads, the toilets, etc. Details, realism, this is bliss! - A theme park focused on adventures, with a coherent realm and storyline, borrowing inspirations from video-games (MYST!)... Your creation really leans toward the same direction as my very own theme park concept that I'm thinking off through the years. This was inspiring to say the least. The construction site was the icing on the cake, haha! Can't wait to see what's up in here! (I hope my review is understandable, it's hard to write my thoughts sometimes. Hit me up on the board if you have questions)

MGrides 2 years ago

9.20

Tech

9.90

Adren

10.00

Orig

So okay, i think this masterpiece was a looooong journey and a lot of patience was needed to beam it to this point of a release. The best point of it all is the optimizing of the scnery and areas. On my machine it all runs well and i enjoyed it very, very much to actually BE in a virtual theme park without any lag! Great job! really. With the soundtracks of the areas it caught me within the forst seconds and i just wanted to walk around to explore all the neat, heavy details and beautiful architecture. Two of the best themed coasters i´ve seen so far in one park. What could be better!? I´m also love how the attractions are a part of the whole experience. This would be a wondeful place if it would be real. I think i´ll return to this place many times. Just to walk around, riding coasters and to feel the inspiration of your amazing ideas. This project is really an outstanding work! I hope there is a future for this, because i would love to see more of this amazing stuff.

clinkster 2 years ago

8.50

Tech

7.00

Adren

8.50

Orig

This is a great park and its unique. It is a good creation, 3D objects look great, park layout is good. Keep up the great work, like to see more in the near future. It would be cool to see additional effects and animation added to this park. I know that scripting code may be difficult, it would be cool if there is a GUI for scripting 3D objects. Blender is free and its open source.

rollercoasterFANh9hgsd9h929 2 years ago

9.60

Tech

9.40

Adren

9.30

Orig

Me ha gustado mucho. Las montañas rusas son suaves pero con adrenalina y la decoración del parque y de cada montaña rusa es impresionante. Habéis hecho un gran trabajo! Me encantaría que existiera en la vida real. Este parque es perfecto como parte de algún parque famoso como Six Flags o Bush Gardens. Me ha encantado y espero que sigáis así de bien. Buen trabajo!

Blase Rhine 2 years ago

9.40

Tech

9.70

Adren

10.00

Orig

Wow this was stunning! Everything fit together perfectly, the music, the scenery, the rides, and the beautiful environment. Great job! I am a bit confused on how to rate this since it is indeed a park and not just a single coaster so I will try my best... Technical: Your trackwork was quite flawless. There was one small noticeable roll error in Aeris which can easily be looked past. Elysium was amazing. Each element flowed together and was amazingly executed. Your 3d work was superb as well. Great work! Adrenaline: 2 amazing coaster that focused on different levels of thrills. One being airtime the other being inversions. They both worked well together and both were amazing and kept me wanting more. Originality: This is definitely your strong point. I love the fact that this wasn't just another NL2 park but more of a park you would find in real life. Everything seemed well thought out and was well executed. Again, great work! I also loved how optimized this park was. I was able to enjoy every bit of it. I would love to see more done with this park in the future. Keep it up! -Blase Rhine

DoinItForTheFame 2 years ago

8.40

Tech

9.50

Adren

9.50

Orig

I do not even know where to being. This park was amazing. It had that feel of stepping into Universal Studios Islands of Adventure. T: Both coaster are nearly perfect. Both pass the tunnel test, and the e-stop test. The g-forces are all in check, and the track work for both coasters was incredibly smooth. Both of the coasters were very realistic, and every element on both coasters flowed perfectly into the next element. You put a lot of time into both of these coasters, and it shows. Not only were the coasters themselves really good, but the way the coasters interacted with the surrounding scenery was amazing. A: Both of the coasters rate incredibly high on the adrenaline scale. If this were a real park, and the coasters were real there is no doubt about it that this park would be a huge hit. The coasters are polar opposites. One is an airtime machine, and very well executed. The next one is all about inversions, and again is very well executed. I was not at all expecting the launch on the inverted coaster. It was a really nice surprise, and really well done. O: Not only was the park very original, but so were both of the coasters. Great job. - All in all, this was one of the best No Limits projects I have ever seen. It was not just a good coaster, but it was a great park all together. This was a very well thought out, very well planned out project and you did a great job. Thank you for sharing.

ioehehiehiw 2 years ago

10.00

Tech

10.00

Adren

10.00

Orig

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jefiklaer1234 2 years ago

7.50

Tech

9.00

Adren

9.80

Orig

I genuinely don't know how to rate this - as a NoLimits creation or as a real theme park design?? That was a really great and immersive experience, so before anything, thanks for sharing, you did a mind-blowing job! Technical: Nothing to say about trackwork, supports, tunnel-test, e-stop test or anything. You clearly master those things so I won't spend time on it. It's out of the point. Although, I do have complains on the technical aspect of your park. I'm talking about the 3Ds. Their quality is a bit low to be honest, and sometimes it takes you off of the immersion. Note that I'm talking about the technical aspect only and NOT the artistic direction, which was absolutely brilliant. Some textures are quite ugly and feel like it's the 90's video game era again (no offence ^^), same for some objects that are a bit too much low poly. Now those two things are good for the performances, and I was glad to be able to wander throught the park without major lag. It must be hard to find the perfect balance. Also, using supports as queue-line fencing is fine, but sometimes their design felt a bit lazy. Once again, it takes you off of the immersion. The two tracked rides (raft and boats) have their wireframes visible, that's a pity. Easy fix though, don't forget it next time. Last point here, I suggest you to inform people on which rides are rideable or not (a discreet sentence in the ride warning?). With scripts, The Navigator would have been possible, so I waited in the elevator-preshow for something to happen for several minutes... Haha. Adrenaline: Well done. Wait no, more than that. Excellent! The two layouts are perfects, they focus on different things (airtime vs. inversions), and they are really clever, original while true to the style of Intamin and B&M... I'm especially fond of the drop out of the MCBR on Elysium, that shaping is brilliant! This is the kind of details in trackwork I really like. Your two coasters really have a soul, a depth, a great pacing. Now for the whole park - two major coasters, a flat-ride, two dark-rides, a boat tour and a raft ride. That's already a nice variety of rides! Originality: This is where TERRA is way more than just a random NL2 park, and is more like a real-life theme park design. The thoughts you put in here are amazing. The opening sequence is epic, the soundtrack is fitting the scene perfectly. (I slip one more technical complain in here: the sound spatialization was not the best, but I don't really know how NL2 can handle it on a large scale. I'd have loved to have actual speakers instead of an ambient sound, and there was some "deaf-zones".) The park layout felt real. I haven't been as far as analyzing the guest flow, the weenies (a piece of scenery that draws the crowd toward a certain area) and all that stuff, but I'm sure you could do that here just like you can with a real-life example. I loved all the paths, the little docking port, the dead ends that are viewing points, the backstage (awww yees!), the services roads, the toilets, etc. Details, realism, this is bliss! - A theme park focused on adventures, with a coherent realm and storyline, borrowing inspirations from video-games (MYST!)... Your creation really leans toward the same direction as my very own theme park concept that I'm thinking off through the years. This was inspiring to say the least. The construction site was the icing on the cake, haha! Can't wait to see what's up in here! (I hope my review is understandable, it's hard to write my thoughts sometimes. Hit me up on the board if you have questions)

Zarear93 2 years ago

9.70

Tech

9.30

Adren

9.70

Orig

Man this park is just so amazing, i'm loving the type of theming you chose for those two rides. The layouts are very nice and just the fact that there are so many details you can explore. The queuelines are very nice, as i already said the theming is amazing and the Intamin coaster is just so compactly fitted into it. Just amazing. Keep it up, bro.!

bmmegacoasters 2 years ago

8.00

Tech

9.30

Adren

10.00

Orig

T: There is only one problem with the rides. The transitions. To be honest, some of the transitions seemed kind of abrupt and I noticed a few pumps here and there, but it was enough to detract from the experience of this amazing park. A: The layouts themselves are fantastic and the two rides complement each other nicely. Both coasters are very nice and they do seem to be very intense. O: Wow. This park is amazing. The 3D scenery, while being a little low quality, just blew my mind. The rides are quite original as well, and this is one of the best NL2 creations I've ever seen.

albo85 2 years ago

9.50

Tech

9.60

Adren

10.00

Orig

I'm totally impress by this park! The project size is mind-blowing. incredibly detailed and creative! the intamin and B&M were bith really good but, more important, you were able to imagine and create a world around that surrounds the coasters with the incredible scenery! Even tho the modeling is kept low poli i must congratulate you on texturing it in such a professional way! I could keep writing but I will go in the same direction! Terra is imo the best NL project so far! Thanks for all the hard work you put for us to enjoy!!!!

lewym108 2 years ago

10.00

Tech

9.80

Adren

10.00

Orig

This is by far the best thing I've ever experienced in No Limits. The atmosphere created by the mass amount of 3DS and music is amazing. The tracks are very smooth and all personalised scripts ran very smoothly in making the coasters what they are. Truly a masterpiece. Very well done. I look forward to Phase 2.

Leafsfan34 2 years ago

9.00

Tech

8.50

Adren

10.00

Orig

Well I must say that your scenery was awesome and I liked how the music played in the back round. Your rides were fun and original. Your supports were very nice and I liked how u blended them in to the scenery. I'm looking forward to phase two, if it is as good as phase 1 then it should be good. I also liked how u added the water fountains and then added the water sound to it, I hope to make sceanery as good as u one day.

AchterbahnFlorian 2 years ago

10.00

Tech

10.00

Adren

10.00

Orig

cooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool

NLdude 2 years ago

9.60

Tech

9.90

Adren

10.00

Orig

T- Both coasters are great! E-stop works! The only problem I saw was that on your water rides, I could see the wireframe track. This can be fixed easily. The coasters were extremely realistic. The way that they interacted with the scenery was incredible! A- I cant say much here. Both coasters complement each other. I like how one was for air time and the other was for inversions. O- When I walked into this park, it looked like it could be real. The scenery blew my mind! This is a great park, and I look forward to see your future projects!

Ride_Op 2 years ago

9.80

Tech

10.00

Adren

10.00

Orig

Beautiful. Simply astonishing work that is very well optimized. This is now the gold standard for building a park in NoLimits 2. I'm beyond impressed with everything in the park that the few small flaws found only stick out because so much was done perfectly. I'll leave those for the park thread since an update is coming later when nSeven finishes his work. Once again, amazing work!

baadrix 2 years ago

9.30

Tech

9.80

Adren

9.70

Orig

Okay, how to rate one of - if not *the* - best park for NL2 currently available ... well, I'll try to do my best. The moment I was placed at the entrance of the park I immediately had the typical feeling you get when you arrive at a park for the first time. The music caught my attention and I suddenly was immersed. Just walking along the paths watching the coasters in the background made me feel really excited. After joining the queue of Aeris I got even more excited and even a little nervous, I really thought this could be a real park (and I wish it would be!). Aeris was smooth as silk, the number of headchoppers was almost countless. After that, I took a ride on the river boats and the rapids (I just notice I'm writing this like a review of a real park, haha) and got a good look at the Elysium area. I had to stop to listen to the music before the queue, brilliant choice and pretty intense - especially with headphones where you can notice the bass. Elysium itself was perfect, I loved every part of it and I almost couldn't get enough of it. I've never been so nervous before riding a virtual coaster (seriously, my hands were shaking a little). If I had to find something to be nitpicky about the park - and you have to get nitpicky if the major aspects are truly perfect ;) - it would be the too high acceleration of the trains and boats, a missing face (I'll whisper you a picture in the forums), the fading of the sounds and music over distance and the motionless gates at the stations. Really nitpicking as I said ... ;) Furthermore, the theming was outstanding and could have only been better if you used a higher poly-count with different LODs, but this again is just nitpicking - for the most time the style you've chosen worked really well. I am absolutely looking forward to the next release of the park, the building site seems promising already. Thanks a lot for creating this wonderful park!

yatesyboy1999 2 years ago

9.00

Tech

9.00

Adren

9.50

Orig

This is one of the most amazing things I have ever experienced in NoLimits 2. The coasters are fantastic and packed with crazy airtime, elements and pacing. The theming and atmosphere are so incredible, you have packed so much detail into quite a small area! Incredible!

coasterz69 2 years ago

9.50

Tech

9.00

Adren

9.50

Orig

T: Wow, just wow! You must indeed be a part of the themed entertainment industry to come up with this. Overall your 3D work was impressive and how you worked your theming of each land into the coasters themselves was great! Both of your coasters were very smooth and well built. All you G's seemed to be in check and with that extreme airtime on Aeris you handled it well. I also liked your launched inverted concept. It seemed very realistic to something B&M would do while adding some surprises. Some of your transitions on both coasters were a little quick but I guess that adds to the excitement. I can go on and on but you really did a great job! A: Both of your coasters were pretty thrilling. As I said above the airtime in Aeris is sick and I love that it never slows until the final brake. All the interaction with the scenic was also spot on! Elysium had great pacing and I liked the little fly over moment over the area dev. O: You paid attention to detail and it definitely shows. The theming was great overall and I really look forward to what additions you'll add in the future. The music really helped immerse you in the park. I'll say you definitely inspired me to go off and create something great, something that I don't get very often here. Keep up the good work and I can't wait for phase 2!

rsdsr 2 years ago

9.00

Tech

9.20

Adren

9.80

Orig

A very good park, lots to explore and look around, can't wait for the next expansion! T- 2 very good coasters with good twists and turns. Can really both see these realistically fitting into a park. A-Again, very good, coasters giving a lot of air time and loops. O-Incredible. A masterpeace, must have taken forever to create but has a great outcome!

Basti11 2 years ago

9.30

Tech

9.50

Adren

10.00

Orig

Super Achterbahn habt ihr da geschaffen,,,,,,,,, ich bin beeindruckt,,,,,,, es hat sehr viel Spaß gemacht damit zu fahren.......... Ich hoffe ihr habt vor den Park noch zu erweitern,,,,,,,,, dass wäre echt super......... Zur Dekoariton brauch ich nichts zusagen,,,,,,,,, echt gute idee und ein netter Park........... bis hoffentlich bald!

tatsurider78 2 years ago

8.00

Tech

8.50

Adren

9.00

Orig

T: There is only one problem with the rides. The transitions. To be honest, some of the transitions seemed kind of abrupt and I noticed a few pumps here and there, but it was enough to detract from the experience of this amazing park. A: The layouts themselves are fantastic and the two rides complement each other nicely. Both coasters are very nice and they do seem to be very intense. O- When I walked into this park, it looked like it could be real. The scenery blew my mind!

Gmork80 2 years ago

9.40

Tech

9.20

Adren

9.80

Orig

T: Fantastic. Every detail is in its place, every detail is designed well and made great. The 3DS sometimes seem a bit dated, but it does not matter, because the set gives the park and the coaster a realism and characterization fantastic. No one before had made NL2 a park that would give such a strong feeling of immersion and involvement in what he sees and what he does. In short, walk to the park in walk mode is really fantastic and seems to walk in a park real. The feeling of being in a tropical paradise, and that there is a totally relaxing and enjoyable are palpable and make it even more justice to a park in itself excellent. Every detail is made very well, as well as most of the media and structures. Realism is almost absolute. I only noticed a flaw in the inverted: there are the wheels booster before the lift / launch in a curved section of track, and this should not happen. But it is one of the few, if not the only, imperfection that I found. The coaster are realistic. Have some small bump almost imperceptible, but they are the same very beautiful and realistic. A: Each of the two coaster is fast and keeps a good pace until the end. The elements are quite classic but have the same fun, why are addressed in a sequence that leaves little time to breathe and think. Good job! O: A job well can only be original from all points of view. The sights, the scenery, the realization, the tails of the attractions .. Everything really nice and original, both technically and artistically. I've never seen in a park NL2 made so well.

Maikens789 2 years ago

10.00

Tech

10.00

Adren

10.00

Orig

This park was awesome all the way around. I couldn't pick a ride to choose from after I was done that is how much I enjoyed it. I liked the lines for the rides they looked so realistic and the countdown for the launch that was spine tingling which was fun. SO all I have to say is now good luck on your next project and keep making good rides

A.N.84 2 years ago

9.20

Tech

9.70

Adren

9.50

Orig

очень очень интересно что-то новое и стоющее наконец...........вообще молодцы создатели таких горок!!!!!!!!!!!!!!!!!!!!!!!!! скажу вам очень оригинально и красово!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! по больше бы таких и в YOUTUBE видео кидайте, реально красота!!!!!!!!!!!!!!!!!!!!!!))))))))))))))))))))))))))))))))))))))))

JL NoLimits 2 years ago

8.60

Tech

9.50

Adren

9.70

Orig

First thing I want to say is.... LOVE THIS PARK. A well made park. Love the theme of all this coaster. I give -1 points on the none opening gates. Love the music and love how it is made! And the park miss a map. I want to find all the attractions. But without a map so is it impossible (feels impossible). Forget the map thing. This park is so good that I don't want to take up the bad things!

RCF77 2 years ago

8.70

Tech

9.30

Adren

9.50

Orig

This is a really cool high themed park. I liked how even though there was a lot of scripted objects, it didn't make the park lag. Both of the coasters are great and have incredible theming. The problem with them is that the speed is too fast so there are lots of high G's and insane negative G's on airtime hills. The other rides are cool too but it doesn't seem like they're finished yet. I can't wait for TERRA Phase Two!

Intim305 2 years ago

8.30

Tech

8.70

Adren

9.60

Orig

this was amazing!! no real critiques here because you seemed to have everything in line! i know you are aware of the wireframe issue so nothing to say there. some of the layout parkwise was a tad awkward as well, nothing major really, not to the point that you should do anything about it. keep it up!

SNJ 2 years ago

9.50

Tech

9.80

Adren

9.00

Orig

Amazing. Probably the best thing done on NL2 to date. I can't stop returning to this park. It's just fun to walk around and enjoy all the sights and sounds. The fact that this ran smoothly on my PC is a feat. Not only did you build an incredibly themed park, but it's light on the computer too. Amazing! On my first visit, I started off by wondering to the back right of the park. Ended up riding the river raft ride. First time I've seen a working water ride in NL 2. I'm not sure how tedious this would have been, but maybe throw in some splash effects after the drops here and there. Not removing points for this, just wondering if it's possible. Other than that, very nicely done. It made me actually hope that in future NL2 updates they may consider adding water rides and flumes to this game. I think it would be a major step up to the entire simulation. Anyways, loved the raft ride and the surrounding scenery. From there I stumbled to the Boats, and I relaxed and rode those around the lake. I'm assuming the surrounding areas are future expansion of this park. Excited for whats to come. Got off the boat and wanted to ride AERIS, but accidentally missed the entrance and ended up entering for The Navigator and got stuck. I realized it was a separate attraction and eventually found the entrance to AERIS. Great coaster. Like a smaller and more compact Gaia, which I very much enjoyed. Then I rode Elysium. Loved the Incredible Hulk inspiration, except that this coaster is BETTER. The best ride here for sure. Loved everything about it. Only complaint here for this is that at the final helix and corkscrew the leads to the final brakes, I felt it was a tad too fast, and pulled a safe but seemingly uncomfortable 4.5+ G's. During that final MCBR you could stand to have the ride decrease in speed about 5 - 10 mph. Other than that, the sounds, the sights, and the atmosphere, everything about this coaster was too good. Fantastic park, keep it up I cant wait to see more.

chaopolis 2 years ago

7.50

Tech

8.00

Adren

9.50

Orig

Some of the queue elements are a little wonky, but that could be the limitations of the program. Otherwise, the scenery and ride buildings are stellar. I look forward to seeing additional phases. I love how with fairly limited resources you managed to create not just a park, but a world. Your rides, though simple in nature, seem to actually tell a story as well. Well done!!!

Coaster Maker 3000 2 years ago

10.00

Tech

10.00

Adren

10.00

Orig

This was a really great beta version of what is to come. I really liked the coasters because of the theming and originality. This park will be amazing once it is at full alpha. I can't wait and keep up the good work. I especially enjoyed the queue themes and music in the park. This is what I'm hoping for in the final version and keep up the good work.

Nielsjorian 2 years ago

9.10

Tech

8.20

Adren

7.10

Orig

First of all, your coasters timing is way off. I think this is primarily because you're only running two trains. On Leviathan and Fury, 3 trains are run at highest capacities in order to minimize empty station time. But I'm sure you know this already. Regardless, even if you ran three trains, the timing was not correct. In order to minimize riders waiting in their seats after the ride is over, or having an empty station, this is the general rule of thumb for these Giga coasters:

baseball 2 years ago

9.50

Tech

9.60

Adren

9.60

Orig

So okay, i think this masterpiece was a looooong journey and a lot of patience was needed to beam it to this point of a release. Adrenaline: 2 amazing coaster that focused on different levels of thrills. One being airtime the other being inversions. They both worked well together and both were amazing and kept me wanting more. Originality: This is definitely your strong point. I love the fact that this wasn't just another NL2 park but more of a park you would find in real life. Everything seemed well thought out and was well executed. Again, great work! O: Not only was the park very original, but so were both of the coasters. Great job. •All in all, this was one of the best No Limits projects I have ever seen. It was not just a good coaster, but it was a great park all together. This was a very well thought out, very well planned out project and you did a great job. Thank you for sharing.

Mike747-400 2 years ago

10.00

Tech

9.50

Adren

10.00

Orig

Most parks featuring multiple rides never really work around a unified theme or recreate the feel of a proper theme park, but this one does both of those things perfectly. Technical: The tracks themselves for the two roller-coasters are great, with realistic G-Forces and smooth turns. However, my only issue with 'Blade Rider' is the fact that you used custom trains and station gates with no animations, but apart from that, both are brilliant. The water rides are also a nice touch and something I'd never experienced before in this simulator. Adrenaline: The canyon river expedition was a little slow, but that doesn't matter too much considering it was a first time water ride. Aside from that, both roller-coasters were perfect on the adrenaline level; Aeris was fast but not too intense for a family roller-coaster and Blade Rider an incredibly realistic thrill machine. Originality: As I said in the introduction, this is an incredibly consistent theme park, and probably the most well thought out design to this date. I'm sure as you continue to expand it, it will remain equally impressive. Overall, great job, and I can't wait to see the second phase.

rct_800 2 years ago

9.00

Tech

9.50

Adren

10.00

Orig

T: That was amazing! I really felt like I was in a real park. At some places, the 3DS were a little too low-detailed and Aeris trackwork was a little bumpy for todays standarts, but other than that, everything was close to perfect. Loved the soundtracks! A: While Aeris was a thrilling ride as always, Elysium was really amazing. I did not expect a that intense ride! O: There isn't a park that comes closely to this! Outstanding!

xChukensky 2 years ago

9.50

Tech

9.50

Adren

9.50

Orig

T- This park was fantastic. You could definitely tell time and effort has gone into the planning. Everything from the welcoming down to the theming of the rides was astonishing. I can't wait to see the expansion too! A - The theming on these rides, the near misses and the overall immersive experience you get from just being in the park is outstanding. O - Never seen a park so thought out, cannot wait to see more :)

Spideyfreak 2 years ago

8.50

Tech

9.00

Adren

10.00

Orig

Where do you even start when reviewing this? Elysium was awesome. Just awesome. Only nitpicks I have are that the control booth can't see the platform and that there should be onboard audio for the whole ride. ^But that's only because I can't find anything wrong with it haha. Aeris was perfect. End of story. The other rides were awesome. Everything was just amazing. PS... I would love to see Project Xenon imported into NL2... that would be great haha.

vampics 2 years ago

9.10

Tech

9.50

Adren

9.80

Orig

Oh my God. What's wrong with you? This has become really great. The theming is indescribably good. Just the idea of anything is great. Just the sounds to all attractions and areas like me. Even the really well-executed rafting and the madhouse have become really great. I am really looking forward to Phase 2! The only thing I have to complain about is that I got an error on all two rollercoasters while a emergency stop.

mjv0309 2 years ago

10.00

Tech

10.00

Adren

10.00

Orig

This was an incredible creation! I enjoyed most of all just simply walking around and enjoying the theming. I loved the different areas of the park, and how well the queues interact with the ride and the other parts of the park. While I probably would have been impressed with even really basic coasters being plopped into these amazing surroundings, I was also blown away by the quality of the coasters, too! Each one was exciting and unique. I was also quite impressed with the rapids ride. GREAT JOB!!!!

jefiklaer1234 2 years ago

7.50

Tech

9.00

Adren

9.80

Orig

I genuinely don't know how to rate this - as a NoLimits creation or as a real theme park design?? That was a really great and immersive experience, so before anything, thanks for sharing, you did a mind-blowing job! Technical: Nothing to say about trackwork, supports, tunnel-test, e-stop test or anything. You clearly master those things so I won't spend time on it. It's out of the point. Although, I do have complains on the technical aspect of your park. I'm talking about the 3Ds. Their quality is a bit low to be honest, and sometimes it takes you off of the immersion. Note that I'm talking about the technical aspect only and NOT the artistic direction, which was absolutely brilliant. Some textures are quite ugly and feel like it's the 90's video game era again (no offence ^^), same for some objects that are a bit too much low poly. Now those two things are good for the performances, and I was glad to be able to wander throught the park without major lag. It must be hard to find the perfect balance. Also, using supports as queue-line fencing is fine, but sometimes their design felt a bit lazy. Once again, it takes you off of the immersion. The two tracked rides (raft and boats) have their wireframes visible, that's a pity. Easy fix though, don't forget it next time. Last point here, I suggest you to inform people on which rides are rideable or not (a discreet sentence in the ride warning?). With scripts, The Navigator would have been possible, so I waited in the elevator-preshow for something to happen for several minutes... Haha. Adrenaline: Well done. Wait no, more than that. Excellent! The two layouts are perfects, they focus on different things (airtime vs. inversions), and they are really clever, original while true to the style of Intamin and B&M... I'm especially fond of the drop out of the MCBR on Elysium, that shaping is brilliant! This is the kind of details in trackwork I really like. Your two coasters really have a soul, a depth, a great pacing. Now for the whole park - two major coasters, a flat-ride, two dark-rides, a boat tour and a raft ride. That's already a nice variety of rides! Originality: This is where TERRA is way more than just a random NL2 park, and is more like a real-life theme park design. The thoughts you put in here are amazing. The opening sequence is epic, the soundtrack is fitting the scene perfectly. (I slip one more technical complain in here: the sound spatialization was not the best, but I don't really know how NL2 can handle it on a large scale. I'd have loved to have actual speakers instead of an ambient sound, and there was some "deaf-zones".) The park layout felt real. I haven't been as far as analyzing the guest flow, the weenies (a piece of scenery that draws the crowd toward a certain area) and all that stuff, but I'm sure you could do that here just like you can with a real-life example. I loved all the paths, the little docking port, the dead ends that are viewing points, the backstage (awww yees!), the services roads, the toilets, etc. Details, realism, this is bliss! -

Addi197 2 years ago

9.70

Tech

9.50

Adren

10.00

Orig

O.O I l<3ve it! 1st of all: You did a fantastic job on the scenery and the background music is a very nice touch. I especially like the rafts, you made a ride of. Anyways, heading on to the coasters: The first one I saw was of course AERIS. In my opinion a great coaster, although looking at the Gs, -1,5 to 4 for most of the time seemed a little over the top, but at the same time that made for some great fast paced action with plenty of airtime. The one thing I noticed is that, the lift for the storage tracks doesn't seem to work (or I'm too stupid to activate it properly), so that is the one bit that held it back for me in the tecnical aspect. Now let's get on to ELYSIUM: BLADE RIDER. I really dig that launch on the slope. When the voice announced the lauch, I was like "No way! This is gonna be awesome!" and you didn't disappoint me. This coaster felt a bit more natural than the other, because it didn't had too sharp turns, but the elements were still nicely desined and greatly paced. I could become picky with some minor errors in the scene I noticed, but I still salute you. Great work!

Inkyz 2 years ago

8.90

Tech

9.20

Adren

9.60

Orig

This was absolutely incredible. No pumps, failed clearance, amazing supporting, it was all phenomenal. I'm so glad I was finally able to run this so I could experience the absolutely mind blowing atmosphere you've created. The scenery was a bit dull and the textures could've "popped" a bit more, for lack of a better word, but otherwise what you did with it really added to the entire experience. This is probably the best NoLimits creation I've ever seen, or amongst them. Very well done.

prody67 2 years ago

10.00

Tech

10.00

Adren

10.00

Orig

All I can say is Wow, Awesome!!! How on earth can this be done in NL2? This is an entire park, it has so much room for expansion and I spent several hours walking around it and riding the rides. The originality and design in the park is mind blowing. I think you would need a design degree and possibly a physics qualification to make this come to life. If only I could make something even remotely like this I would be very pleased with myself. Can us mere mortals actually create things like this in NL2??? Well done guys, I am speechless.

CommunistTaco 2 years ago

9.20

Tech

10.00

Adren

9.70

Orig

здравствуйте!!!!!!!! огромное вам спасибо за аттракционы новые!!!!!!!!!!! этот попробовали, очень здорово и дух захватило!!!!!!! по больше бы оригинальных прэктов с природой и постройками!!!!!!! отличные горки!!!!!!! эти горки хороши, но не плохо бы для разнобразия и вниз головой в подвешеном виде полетать!!!!!!!! а так все очень супер!!!!!!!!!!!!! и эти горки просто супер, спасибо!!!!!!!

brandon high 2 years ago

0.00

Tech

0.00

Adren

0.00

Orig

this is good this is bad this is ok this is boaring this is nonsense jfvnberwbvwriubviurwbviurwbvhiywrybviefhbvsfvhvbvhfbhfhbfbhfshbfvhbfjbveaufbvhuerwbveiuftvbeuivbhebvyeriybveiyhvbwrihybviehybvieyhbviybpievnouwrnhvwr3ufvhbevjibrhjihbjibhjikbgvjhujvbrhjrverwubvuerbvierbvebverjvnjenjnvjnjfvnfjvnfevbeoutfbenbnetvnerwvnuebtvivbsfjbfjvnodfubnoevnhjueribvherbvyebvhyveyhbvvrhbyehyvbgerhybvvebhy

baseball1679 2 years ago

9.90

Tech

9.80

Adren

2.60

Orig

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaammmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzziiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiinnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnngggggggggggggggggggggg

Johny98 2 years ago

9.50

Tech

9.20

Adren

10.00

Orig

The best park I've ever seen in nolimits and is not even finished yet. Both roller coasters are crazy and constructed perfectly. I have no objections to Aries/Elysium:BR - best coasters ever. While visiting the park, I noticed, few minor bugs in the Canyon River: -on the last turn you can hear the friction wheels -missing texture behind the Canyon River "queue house" (Don't ask how i found it XD) -in my opinion boats too quickly lose and velocity But these little bugs can't destroy the whole experience. I love your style (especially well optimized 3ds models). I'm impressed. I look forward to "PHASE 2": D

IloveAltonTowersX1 2 years ago

8.00

Tech

7.00

Adren

7.00

Orig

Sadly, my Nolimits couldn't run this, but from the thumbnail, I guess the park is excellent! and judging from your description, the park sounds so fun and I wish Nolimits would run it for me. I'm loving the scenery and the buildings in your park. also the rides aswell! Sorry for the small rating, but I couldn't run the park. ~IloveAltonTowersX1

Ratheart 2 years ago

8.40

Tech

9.30

Adren

9.70

Orig

I have been a fan of your work sience I first downloaded the original Aeris coaster and I was so exited to now be able to actually walk through your park; it´s great and you really deserve a lot of respect for continuing this great project. Having said that in the first place, there are of corse some aspects you can critizise. I know that you are aware of this aspects and that this is still a in-the-making-project, so I´m relative about this. First, the track of Aeris was horrible compared to the original one. I don´t know how the NL1 to NL2 compiler works, but the result is abit disapointing; at least you have to get the transition from the track into the final breakes straight. Secondly, and I know this is said easier than it´s done: Couldn´t you use nicer textures? I mean, it looks nice overall and has a unique look to it but the problem is that the coaster models of NL2 are a lot more detailed than the NL1 ones and therefore no longer merge into your scenery. And lastly: Turn the music down. Its nice, but it´s too dominant. Your park is beatiful, it doesn´t need that much music or at least not at that volume. But hey, cannot wait for the next update on this!

stevewalsh29 2 years ago

9.90

Tech

7.70

Adren

10.00

Orig

This was simply amazing, it felt like a real in depth theme park area rather than just some rides. And tbh each of the coasters alone were awesome and could easily stand alone but combining both of them makes them amazing. The Megalite was stunning, great thememing, loved the transitions and the fact it is still hauling right to the final brakes. The B&M launcher loved it, the layout with the loop being a feature point so far into the ride was inspired. Overall this is probably the best themeing and rides ive seen on NL2 amazing work and thank you

hisutty 2 years ago

7.50

Tech

9.60

Adren

10.00

Orig

why is my computer so bad with nolimits its struggerling to load anything im sorry i couldnt see you park i have just copyied a previous coment So okay, i think this masterpiece was a looooong journey and a lot of patience was needed to beam it to this point of a release. The best point of it all is the optimizing of the scnery and areas. On my machine it all runs well and i enjoyed it very, very much to actually BE in a virtual theme park without any lag! Great job! really. With the soundtracks of the areas it caught me within the forst seconds and i just wanted to walk around to explore all the neat, heavy details and beautiful architecture. Two of the best themed coasters i´ve seen so far in one park. What could be better!? I´m also love how the attractions are a part of the whole experience. This would be a wondeful place if it would be real. I think i´ll return to this place many times. Just to walk around, riding coasters and to feel the inspiration of your amazing ideas. This project is really an outstanding work! I hope there is a future for this, because i would love to see more of this amazing stuff.

Davincstyle 2 years ago

9.00

Tech

8.60

Adren

8.80

Orig

Bedankt voor het uploaden van deze achtbaan! Ik speel deze baan in één van mijn favoriete series die ik speel op mijn kanaal. Ik vond het een ontzettend leuke achtbaan en blijf zeker doorgaan met het bouwen van achtbanen in No Limits 2. Mijn kijkers vinden het een geweldige serie en ook ik geniet van het zitten in één van de achtbanen die ik download op deze website. Omdat ik 300 letters moet typen om een comment te plaatsen, plaats ik deze zin er als extra bij.

rctjay1998 2 years ago

8.90

Tech

9.10

Adren

9.70

Orig

Where do I begin..... Only the entrance was already amazing, so realistic, I'm in love with this park. The scenery, the rides, everything. Everything looked amazing. The realism was so amazing, I felt like I was there. The music was awesome. The experience on the ride was also awesome. Everything is awesome in that park. I love your work =D

derpin66 2 years ago

9.80

Tech

9.60

Adren

9.80

Orig

How can I give anything but near perfect scores for this. One of my favourite rides in NL1 converted into NL2 - but also a new expanded area and amazing invert. The transition into the new area was very well done - you utilized music so well and it genuinely felt like you were in a totally different area. Scenery optimization is fantastic, it ran flawlessly on my mid specced system. I really can't wait to see what this park evolves into.

ThorpiePark 2 years ago

7.60

Tech

8.80

Adren

9.80

Orig

Amazing creation. Only dislike is the lack of working gates in the station. Both coasters are amazingly designed and Phase 2 looks amazing too. Would be interested in seeing more flat rides or dark rides,, but the current rides are very cool! I would also like to see more interiors of buildings if possible.

Zingo 2 years ago

9.00

Tech

9.60

Adren

9.50

Orig

How can one not love this park? It's constructed briljanty. Both coasters are superb in the way they work, and the B&M is very very unique. The other rides and the whole thing just look great. The only downside is the, understadably lack of real rich detail in the buildings and stuff, buit if you had to add all of that this wouldn't run at all.

Stig 2 years ago

9.00

Tech

9.40

Adren

9.00

Orig

Tech: Everything worked as it should. And that's a good thing. You left the river ride in wireframe, but I can forgive you for that. A: Much of the adrenaline is because of the themeing. Which is very well done. I imagine it took hours of work to make all this. And your hard work and attention to detail hasn't gone unnoticed. Good job. Did I say that already? The Mack felt like a very agile hyper lite. And the Invert felt like a B&M, but had some unique elements that only further added to the adrenaline rating. O: Other than the launch on the invert, everything else felt very fitting. The originality rating came mostly from the themeing. Since there isn't a rating for theming that kinda works out in your favor. Good job again. I'll be keeping an eye out for updates and whatnot. Keep doing what you do.

lonnas 2 years ago

6.00

Tech

9.30

Adren

9.70

Orig

This is a very fun ride that I would like to see happen. I base my reviews off of experience as a ride host at a large theme park in Ohio on Lake Erie lol. This ride would need a lot of cameras and one hell of a controlled system since the theming is so heavy you have hard to control the trains. The transfer track could not hold all of the trains well so maybe adding another track or more room and blocks on the transfer track and the spinning gets out of hand at some times, so maybe a trim

CoasterTy44 2 years ago

10.00

Tech

9.70

Adren

9.80

Orig

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supernono57 2 years ago

9.50

Tech

9.00

Adren

10.00

Orig

Depuis le temps que je suis ton projet, La phase une de TERRA est enfin sortie. Techniquement: J'ai adoré vois AERIS en plus beaux, J'etais pressé de voir l'ELYSIUM et ça a était une surprise de voir le CANYON RIVER EXPEDITION. Les fils d'attente sont impeccable les musiques colle bien avec les rides il n'y vraiment rien n'a dire dessus. Adrenaline: Les rides sont géniaux. Je préfère toujours AERIS Car il va à une bonne vitesse et qu'on passe assez près des bâtiments et de l'eau. Originalité: J'adore les différent thème c'est génial, l'idée de l’hôtel est aussi très bonne. Les objets sont magnifique. Cette map est magnifique votre boulot est honorable continuer comme ça.

Puffthecarrier1 2 years ago

8.60

Tech

9.00

Adren

10.00

Orig

Such a masterpiece! I never thought such a park could be constructed in No Limits. It's art at it's finest in the No Limits community. Let me say I never would expect a working raft ride in the park. Only wish that some of the flat rides would work also, like Cyclone near Expedition. I don't know, maybe it actually does work and I just didn't see it. So sorry if it actually does. One thing I did notice, I recognized the music in Wild Canyon was from Red Dead Redemption. I recognize that music from anywhere. Amazing job on that part. Elysium is by far my favorite ride in the park. It's exactly like an inverse roller coaster of the Incredible Hulk. Reminds me of that and Volcano over at Kings Dominion. Overall, you did a spectacular job with the park. More than spectacular actually. I look forward to seeing your later projects!

EvilDuez 2 years ago

9.70

Tech

9.50

Adren

10.00

Orig

This park was awesome all the way around. I couldn't pick a ride to choose from after I was done that is how much I enjoyed it. I liked the lines for the rides they looked so realistic and the countdown for the launch that was spine tingling which was fun. SO all I have to say is now good luck on your next project and keep making good rides

Trammi 2 years ago

10.00

Tech

9.50

Adren

10.00

Orig

That's just amazing. I can not believe what you can do everything with no limits 2. this is the best park I've seen so far no limits. the most brilliant I find the log flume. a log flume in No Limits, it is just amazing. Thank you so much for this great park. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

progamermartijn 2 years ago

10.00

Tech

10.00

Adren

10.00

Orig

congrats man, you've created the best park fro nl 2 in my opinion!!! Everything looks just so good and smooth!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

progamer0810 2 years ago

10.00

Tech

9.10

Adren

9.10

Orig

Oh my God! What a awesome coaster park!!! The music, the fantastic rides, the theming... All is nearly perfect. My coasters are a piexe of sh** in relation to this park. Good job I'm looking forward to see more from you! :) But there are some points in adrenaline and originality... The coasters aren't really "thrilly" but they look funny and twisty so almost 10 pts. The originality is 9,1 pts because these coaster are of course unique but more mainstream and not "the one the world has waited for". But all in one the coasters are great and with the theming and the music this park is one of the best I've ever seen before! And sorry for my english I'm German :P

EvilDuez 2 years ago

9.90

Tech

9.60

Adren

10.00

Orig

First thing I want to say is.... LOVE THIS PARK. A well made park. Love the theme of all this coaster. I give -1 points on the none opening gates. Love the music and love how it is made! And the park miss a map. I want to find all the attractions. But without a map so is it impossible (feels impossible). Forget the map thing. This park is so good that I don't want to take up the bad things!

gilberto_dts 2 years ago

9.00

Tech

9.00

Adren

9.00

Orig

This is a great park and its unique. It is a good creation, 3D objects look great, park layout is good. Keep up the great work, like to see more in the near future. It would be cool to see additional effects and animation added to this park. I know that scripting code may be difficult, it would be cool if there is a GUI for scripting 3D objects. Blender is free and its open source.

EvilDuez 2 years ago

10.00

Tech

9.90

Adren

10.00

Orig

Wow dit is gewelding, ik wil niet weten hoeveel tijd je hierin hebt gestoken. Maar het is zeker de moeite waard, Gewoon de baan is perfect de stops zijn zeer goed afgesteld en ja wat moet dat dan nog meer zijn/ Een prachting thema natuurlijk, op elk detail is er nagedacht. Goed werk ! Ik kan alleen maar positieve commentaar daarop geven ! Blijf zo door doen !

MaverickCP 2 years ago

9.00

Tech

9.90

Adren

10.00

Orig

Hello I wanted to thank you for this just beautiful park! ^^ Frankly the inverted is just as sublime jsute Mack, the music is great! ^^ CONGRATULATIONS!! (annotation) (in a monent inverted I do not mean the departure the liquidation account but hey it's not very serious is that a small detail that changes little at the park)

sawcyy 2 years ago

9.50

Tech

9.50

Adren

10.00

Orig

This stands as as one of my favourite downloads on here and it's not even a completed park yet. It felt real enough to me that this could have been an existing park today and I sure as hell would visit it. The trackwork on both rides is flawlessly smooth and both rides fit well into their environment design. The use of music is also what made this park feel so real and immersive. It's a pat on the back from me and I can't wait to give the finished product a download!

dschoen79 2 years ago

10.00

Tech

10.00

Adren

10.00

Orig

I genuinely don't know how to rate this - as a NoLimits creation or as a real theme park design?? That was a really great and immersive experience, so before anything, thanks for sharing, you did a mind-blowing job! Technical: Nothing to say about trackwork, supports, tunnel-test, e-stop test or anything. You clearly master those things so I won't spend time on it. It's out of the point. Although, I do have complains on the technical aspect of your park. I'm talking about the 3Ds. Their quality is a bit low to be honest, and sometimes it takes you off of the immersion. Note that I'm talking about the technical aspect only and NOT the artistic direction, which was absolutely brilliant. Some textures are quite ugly and feel like it's the 90's video game era again (no offence ^^), same for some objects that are a bit too much low poly. Now those two things are good for the performances, and I was glad to be able to wander throught the park without major lag. It must be hard to find the perfect balance. Also, using supports as queue-line fencing is fine, but sometimes their design felt a bit lazy. Once again, it takes you off of the immersion. The two tracked rides (raft and boats) have their wireframes visible, that's a pity. Easy fix though, don't forget it next time. Last point here, I suggest you to inform people on which rides are rideable or not (a discreet sentence in the ride warning?). With scripts, The Navigator would have been possible, so I waited in the elevator-preshow for something to happen for several minutes... Haha. Adrenaline: Well done. Wait no, more than that. Excellent! The two layouts are perfects, they focus on different things (airtime vs. inversions), and they are really clever, original while true to the style of Intamin and B&M... I'm especially fond of the drop out of the MCBR on Elysium, that shaping is brilliant! This is the kind of details in trackwork I really like. Your two coasters really have a soul, a depth, a great pacing. Now for the whole park - two major coasters, a flat-ride, two dark-rides, a boat tour and a raft ride. That's already a nice variety of rides! Originality: This is where TERRA is way more than just a random NL2 park, and is more like a real-life theme park design. The thoughts you put in here are amazing. The opening sequence is epic, the soundtrack is fitting the scene perfectly. (I slip one more technical complain in here: the sound spatialization was not the best, but I don't really know how NL2 can handle it on a large scale. I'd have loved to have actual speakers instead of an ambient sound, and there was some "deaf-zones".) The park layout felt real. I haven't been as far as analyzing the guest flow, the weenies (a piece of scenery that draws the crowd toward a certain area) and all that stuff, but I'm sure you could do that here just like you can with a real-life example. I loved all the paths, the little docking port, the dead ends that are viewing points, the backstage (awww yees!), the services roads, the toilets, etc. Details, realism, this is bliss! - A theme park focused on adventures, with a coherent realm and storyline, borrowing inspirations from video-games (MYST!)... Your creation really leans toward the same direction as my very own theme park concept that I'm thinking off through the years. This was inspiring to say the least. The construction site was the icing on the cake, haha! Can't wait to see what's up in here! (I hope my review is understandable, it's hard to write my thoughts sometimes. Hit me up on the board if you have questions)

Score

9.32 / 10

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Schwarzkopf Thriller (Classic)
Author: Crazycoaster
Uploaded: 2 years ago
Ratings: 73
Downloads: 818